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Level Design for Games

出版刊物 2025-02-07 809 0


Level Design for Games

内容简介

At the heart of any great computer game are expertly designed levels: the locales and stages that define game play . And at the core of any strong game development team are the level designers: the people who create the spaces and environments that you move through while playing the game. And because level design doesn’t require a fine arts or programming degree, it’s one of the best avenues into a care er in game development. Level Design for Games: Creating Compelling Game Experiences is the definitive guide to level design, both for aspiring game developers, and for industry pros looking for practical, best-practice tips and advice.

With over ten years of experience with some of the industry’s top developers, Phil Co starts the reader at the very beginning of the

game development process, explaining the level designer’s role in the all-important preproduction phase. Co then moves into the

production phase, using a fictional level to demonstrate how to create and refine your level.

Packed with screen shots, diagrams, and real-world examples, this book gives you all the tools you need to build your own professional -grade

level, including level narratives, descriptions, diagrams, and templates. Chapter assignments help you practice what you’ve learned, and the demo of Epic’s UnrealEngine2 Editor (UnrealEd), included on the companion CD-ROM, gives you hands-on experience

with an industry-standard tool .

Phil Co has a degree in architecture from the University of Virginia but opted instead for a career in video games. Starting out as a tester at SEGA, he’s been a level designer since 1996 for some of the best-regarded game developers in the industry, including Cyclone Studios, Blizzard, and Valve Software, maker s of the hugely popular “Half-Life” series. Phil live s in Seattle with his wife and son.

“Anyone interested in a level design career should read this book. Phil does an excel lent job covering all

the aspects of level design across several game genres.”

—Rob Pardo, Vice President of Game Design,

Blizzard Entertainment

“An indispensable guide to the theory, process, and practice of level design.”

—Robin Walker, Designer, Valve Software

“This book contains a wealth of valuable info rmation for anyone

interested in Level Design. It is one of the few books I would

recommend to my gaming students.”

—Todd Robinson, Game Design Instructor,

Academy of Art University, San Francisco

作者Phil Co具有维吉尼亚大学的 建筑 学学位,但是他选择了 开发 电子 游戏 作为自己的职业。最初在世嘉游戏公司作为测试员。从1996年开始,他成为关卡 设计 师并在一些最受推崇的游戏开发 团队工作 ,包括Cyclone工作室、暴雪公司以及Valve Software公司,是极受欢迎的《半条命》 系列 游戏的开发者之一。

译者姚晓光,npc6.com网创始人,曾就职于盛大 网络 盛锦娱乐游戏研发公司常务副总经理,游戏首席执行制作人:监制回合MMORPG《幻灵游侠》;监制 大陆 第一款真3D 商业 网游《神迹》;编译《网络游戏开发》一书并被选为游戏研发教材。

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